Veja trailer da Super Edition de Power Rangers: Battle for the Grid; patch notes
A desenvolvedora nWay divulgou um novo trailer da Super Edition de Power Rangers: Battle for the Grid. Veja logo abaixo.
Power Rangers: Battle for the Grid – Super Edition será lançado em 25 de maio e inclui o jogo base, todos os três passes de temporada atuais de conteúdo, o pacote Street Fighter (com Ryu e Chun-Li) e 4 skins bônus.
Abaixo você confere os patch notes (atualização já disponível), via site oficial e Nintendo Everything.
Entre as principais novidades estão balanceamentos, melhorias na IA da CPU, dois cenários do modo história no Versus, possibilidade de escolher as músicas para as fases e mais.
Major Improvements
- CPU AI has been dramatically improved and a CPU Difficulty setting has been added to the Settings menu.
- CPU Difficulty affects Arcade, Story, and Versus (CPU) modes.
- CPU AI now moves around and behaves more naturally.
- Lord Drakkon’s Throne Room (Story) and Command Center (Story) are now selectable stages.
Presentation Improvements
- Camera effects improved on Throws, EX Attacks, Swap Strikes, and Supers.
- Visual effect and dramatic super pause added to Super activations (i.e., “pre-flash pause”)
- Slight character shake effect added to character attacks (during hitpause).
- BGM Mode has been added to the Audio Settings menu, with options of Normal and Random (plays any stage BGM, regardless of stage selected).
Bug Fixes
- Inflicting a “Super pause” against an incoming character no longer causes erratic behavior. I.e., performing a Super after KO-ing a character no longer causes the next incoming character to ignore Super pause.
Characters/Megazords
All Characters
- Fixed a hitbox interaction issue with MZ Ultra activation (meaty throws versus MZ Ultra no longer causes erratic behavior)
Goldar
- Goldar Tackle (Forward Special) total frame count increased from 65 to 73 to address a true infinite combo.
Dragon Armor Trini
- Jet Rush (Back Special): DAT now becomes projectile invincible on frame 19, down from 45.
- Missile Charge (Forward Special) is now cancelable (on hit or block) into Dragon Pound.
- Mega Launch (EX Attack): follow-up blasts are now guaranteed to land regardless of distance.
- Trini Megabeam (Neutral Special): fixed an issue that caused DAT’s Megabeam to deal excessive block damage.
Ranger Slayer
- Pterotumble Attack (EX Attack): fixed an issue with Ranger Slayer’s facing direction in certain situations (now auto-corrects… correctly).
Tommy Oliver
- Dragonzord Missile Assault (Super): cinematic startup can no longer be interrupted (“pre-flash” is invincible).
Jason Lee Scott
- Forward throw is now cancelable into Triple Slice.
- Back Roll (Back Special): each blaster shot is now cancelable into special versions of Triple Slice 2. E.g., back special > special > forward special > forward special.
Cenozoic Blue Ranger
- Portal Engine (Super): physics box adjustments to accommodate mid-screen hits.
- Cenoball (Assist): durability increased significantly.
Jen Scotts
- Fixed an issue where Jen Scotts’s position changed erratically when she’s hit in specific situations.
- Standing Medium: hitbox height reduced slightly.
- Forecast: Rain (Assist): assist entrance starting position moved forward slightly, making it easier to hit her before she fires her missiles. Assist projectile homing capability reduced slightly.
- Time Force Combination (EX Attack): follow-up shots are now guaranteed to land regardless of distance.
Trey of Triforia
- Wrath of Pyramidas (Super): cinematic startup can no longer be interrupted (“pre-flash”) is invincible.
Magna Defender
- Normal attacks: Magna Defender can now perform Light > Medium > Heavy chains.
Scorpina
- Health reduced to 950, down from 1000.
- Soulshredder (Back Special follow-up): attack property has been fixed; is no longer an unblockable attack.
- TK Sting (Assist): projectiles are now destroyed if their owner (Scorpina) is successfully hit. Each projectile applies 2 points of combo damage scaling, up from 1 each, reducing follow-up combo damage significantly.
- Standing Heavy 1: damage reduced to 70, from 80.
- Standing Heavy 2: damage reduced to 70, from 80.
Robert “RJ” James
- Lunar Cyclone (Super): raw damage reduced from 480 to 450.
- Knee Crush (Jumping Special): reduced initial jump height. Decreased total travel range and drop speed. Reduced blockstun from 27 frames to 21 (always jab punishable).
- Wolf Crush (Jumping Special follow-up): reduced blockstun from 27 frames to 21 (i.e., punishable with most light attacks).
- Standing Light: total damage reduced from 60 to 40.
- Standing Medium: total damage reduced from 60 to 40.
- Crouching Medium: no longer ignores the juggle limiter.
- Standing Light and Standing Medium: now boost the juggle limiter gauge slightly.
Lauren Shiba
- Health reduced to 950, down from 1000.
- Sakura Strike (Assist): projectiles are now destroyed if their owner (Lauren) is successfully hit.
- Standing Medium 1 and 2: added slight juggle limiter penalty.
- Crouching Heavy: total damage reduced from 90 to 80. Each hit now applies a point of scaling. Meter gain slightly reduced.
- Samurai Fire Detonate reworked
- Hitbox height reduced significantly.
- Speed increased significantly.
- No longer hits multiple times (now a one-hit crumple, dealing 70 damage). Spawns one vertical butterfly projectile, down from three.
- These changes are aimed to make Samurai Fire > Crouching Heavy sequences less oppressive against much of the cast.
- Samurai Symbol Power (Super): damage reduced from 500 to 470.