NotíciasPlayStation 5
Veja os patch notes da atualização 1.001.000 de Mortal Kombat 1
A WB Games e a NetherRealm Studios divulgaram os patch notes da atualização de versão 1.001.000 que já está disponível para Mortal Kombat 1.
Como relatado anteriormente, o patch oferece novidades de Halloween, “nerf” em Cyrax e assim por diante. Mas as notas completas trazem muito mais informações.
OCTOBER UPDATE
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Halloween Finisher, which is available in the Premium Store
- Added Halloween Variant to Cage Mansion Arena, available for free to all players
- Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
- Shrine can now be activated right away after receiving a reward
- Fixed cases where the yellow notification for New Items would not clear
- Fixed issue that sometimes causes players to not have access to DLC while Offline
- Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
- Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save new setting
- Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
- Added ability to Tag Moves to the screen during play from the Move List
- Move List now returns to last tab used & remembers if Advanced View is toggled
- Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
- Tutorial Mode text adjustments & corrections
- Removed difficulty selection from Endless Tower in Klassic Towers
- Added Online Leaderboards to Klassic Towers
- Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
- In-game Ping / Connection Indicator can now be enabled in Online Options
- Added Forever King Mode to Online KOTH
- Fixed visual issues occurring after some brutalities were performed
- Fixed visual issues that sometimes occurred when a Quitality happened in the air
- Fixed an issue that could cut off some intro clash dialogue early
- Adjusted last hit animation when defeating your opponent with a jumping attack
- Increased default combo damage scaling on sweep & fast knockdown reactions
- Announcer will now say the Arena name after a Random Arena is selected
- Fixed several situations where facial animations would get stuck in one pose for an extended period of time
- Fixed several issues that could occur when defeating an endurance opponent
- Fixed several visual issues in Test Your Might
- Fixed several visual issues that could occur during victory cinematics
- Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
- Fix for several brutalities causing the game to become unresponsive under certain rare conditions
- Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
- Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
- Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
- Removed the ability to perform a reversal without letting go of block
- Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
- Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
- Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
- Fatal Blows now use the correct reduced combo damage scaling
- Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
- Fixed specific situations where the character performing Breaker would instantly recover
- Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
- Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
- Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
- Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state
Practice Mode
- Fixed changes to Kontrols not working correctly when using playback recording
- Block Type now appears when Damage Text is On if the attack does zero damage
- Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
- Fixed issue with Auto Block not functioning if Breaker Mode is set to On
- Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
- Jump Movement Mode now immediately jumps after recovery has ended from being hit
Invasions
- Fixed some camera positioning issues
- Adjusted Armor on some common enemies
- Super Armor no longer reduces damage
- Reduced the chance for Ambushes to trigger
- Players can now toggle to a faster navigation speed by pressing R3
- Talismans now have 1 hit of Armor reduced reduced startup & recovery
- Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
- Fixed several lingering visual effect issues during kombat
- Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
- Fixed a UI issue with stats causing them to not properly display if increased above 254 points
- Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
- Players can now use a Talisman while morphed into opponent as Shang Tsung
- Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
- Elemental Armor is now based on number of hits instead of damage (resisted damage doesn’t count as a hit, effective damage shatters it).
Story Mode
- Fixed several cutscene transition camera issues
- Fixed visual and audio issues with several Timeline Invaders during Chapter 15
- Ninja Mime Timeline Invader will no longer talk
Character Specific Adjustments
- Ashrah
- Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
- Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time
- Baraka
- Stab Stab has increased combo damage scaling when hit out of synced animation
- Chop Chop has increased combo damage scaling when hit out of synced animation
- Adjusted Victim Regions when stand blocking & Up Blocking
- Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks
- General Shao
- Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
- Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko’s Kopy Kat while it is planted from Power Strike
- Fixed issue which was causing all special moves to do less block damage than expected
- Fixed visual effects issue during Fatal Blow startup
- Geras
- Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- History Lesson has increased combo damage scaling when hit out of synced animation
- Interrupting History Lesson now causes combo damage scaling to be applied
- Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
- Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
- Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
- Fixed visual issue when Geras is defeated while using Redo
- Fixed issue with glowing eye color not changing based on selected Palette
- AI will now execute Time Klone attacks while Double Time is active
- Havik
- Blood Bath has increased combo damage scaling when hit out of synced animation
- Interrupting Skab Stab now causes combo damage scaling to be applied
- Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
- Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
- Fixed several End of Round taunt visual issues
- Johnny Cage
- Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
- Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice
- Kenshi
- Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
- Fixed visual issue with Kenshi’s sword not appearing as your Kustomized sword during Ancestral Assist
- Fixed lingering visual issue with some End of Round taunts
- Adjusted audio during Upper Gash (Jump + Back Punch)
- Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active
- Kitana
- Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
- High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage
- Kung Lao
- Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
- Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
- Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy
- Li Mei
- Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
- Fixed visual effects flickering at the end of her victory screen
- Mileena
- Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- Enhanced Roll has increased combo damage scaling when hit out of synced animation
- Fixed lingering visual effects after Roll is punished on block
- Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
- Fixed mask clipping issues on several Palettes
- Nitara
- Blood Sacrifice now does 5 damage (down from 50)
- Fixed issue which was causing all special moves to do slightly less block damage than expected
- Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
- Adjusted audio during Quick Taste
- Raiden
- Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
- Shocker has increased combo damage scaling when hit out of synced animation
- Increased combo damage scaling on Enhanced Shocker
- Electric Fly has increased combo damage scaling when hit out of synced animation
- Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
- He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
- Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted
- Rain
- Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
- Rain God hit reaction adjusted
- Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
- Drizzle (Jump + Back Punch) is now vulnerable to Up Block
- Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
- Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
- Fixed rare audio issue that could cause the opponent’s sound effects to be distorted for a short time if Rain’s Throw is interrupted
- Reiko
- Savage Siege (Back Kick, Front Kick) hit reaction adjusted
- Interrupting Pale Rider now causes combo damage scaling to be applied
- Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
- Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses
- Reptile
- Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
- Death Roll has increased combo damage scaling when hit out of synced animation
- Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
- Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
- Fixed incorrect blood color appearing when hit by certain attacks and brutalities
- Scorpion
- Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
- Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
- Fixed issue with rope disappearing if hit by a freeze reaction during various attacks
- Sindel
- Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
- Fixed visual issue when Fatal Blow hits the opponent close to the corner
- Fixed missing visual effects on Brutality Victory pose
- Adjusted audio during Inspire & Enhanced Inspire
- Shang Tsung
- Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
- Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
- Injection has increased combo damage scaling when hit out of synced animation
- Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
- Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
- The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
- Fixed face animations sometimes not working as intended when morphing into opponent
- Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
- Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match
- Smoke
- Smoke Bomb no longer ignores combo damage scaling on last hit
- Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
- Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
- Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing
- Sub-Zero
- Ice Klone will no longer disappear when teleported by his own Kameo
- Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
- Fixed visual issues when hitting Kameos with Deadly Vapors
- Tanya
- Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
- (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
- Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
- Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
- Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
- Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
- Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)’s Arctic Armor
- Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance
- Cyrax (Kameo)
- Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper
- Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
- Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
- Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
- Fixed camera issues when using Kopter Chopper during some characters Throws
- Darrius (Kameo)
- No longer lingers around if the round ends while he is waiting to perform Eat Dirt
- Fixed clipping issues during forward throw on some Arenas
- Frost (Kameo) – Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances
- Goro (Kameo) – Increased recharge delay of Raise the Roof when used more than once in the same combo
- Jax (Kameo) – Slightly Increased recharge delay of Back Breaker when used more than once in the same combo
- Kano (Kameo) – Slightly Increased recharge delay of Knife Toss when used more than once in the same combo
- Kung Lao (Kameo)
- Adjusted the recharge rate of Buzz Saw
- Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
- Spin no longer has incorrect hit reaction when done as a reversal
- Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable
- Motaro (Kameo)
- Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
- Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
- Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable
- Sareena (Kameo)
- Increased recharge delay of Kia’s Blades when used more than once in the same combo
- Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka’s Kurse
- Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt
- Scorpion (Kameo) – Increased recharge delay of Fire Breath when used more than once in the same combo
- Sektor (Kameo)
- Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
- Fixed Rare visual issues during Fatal Blow
- Sonya (Kameo) – Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo
- Stryker (Kameo)
- Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
- Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit
- Shujinko (Kameo)
- Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
- Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
- Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
- Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko’s Mimic
- Fixed using Smoke’s Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
- Shujinko morphing into a Shang Tsung opponent’s Kameo will no longer cause himself to get stuck near the corner in certain rare situations
- Fixed visual issue when performing Kopy Kat against Havik
- Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent