The Last of Us Part 1 e 2 recebem atualizações com suporte ao PS5 Pro
A Naughty Dog atualizou The Last of Us Part 1 e The Last of Us Part 2 Remastered para adicionar suporte ao PS5 Pro antes do lançamento do console em 7 de novembro.
O PS5 Pro tem um recurso de upscaling alimentado por IA chamado PlayStation Spectral Super Resolution (PSSR) que pode melhorar automaticamente a clareza da imagem dos jogos, mas os jogos PS5 Pro Enhanced aproveitam particularmente os recursos do console mais robusto.
A Naughty Dog detalhou a atualização 2.00 de The Last of Us Part 1 em notas de patch publicadas em seu site oficial. No PS5, o jogo tem um novo modo ‘Pro’ que renderiza a 1440p, com saída de upscaling PSSR para 4K “enquanto mantém uma meta de 60 fps”.
Além disso, no PS5 Pro, os modos de renderização Desempenho e Qualidade de The Last of Us Part 1 ainda estão disponíveis e “fornecem uma experiência mais suave e altas taxas de quadros em comparação com o PS5 original”. No entanto, a Naughty Dog não conseguiu confirmar quais são essas taxas de quadros.
Veja os patch notes de cada jogo a seguir.
The Last of Us Part I Patch 2.00
A patch for The Last of Us Part I on PlayStation 5 is now live. This update adds feature support for the PlayStation 5 Pro, as well as additional minor fixes.
PlayStation 5 Pro
- New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
- New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
- Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.
General
- Fixed issue where New Game+ mode wasn’t being applied when using Chapter Select
- Fixed an issue where a player’s Artifact collection could become desynced with their Save Data, preventing trophy acquisition
- Fixed an issue where game could be locked at 40 fps on boot up when using a 4K, VRR monitor
Gameplay
- Fixed an issue where players could become unable to swim quickly due to rebinding conflicts with a Custom control scheme
- Fixed an issue where the speedrun timer could revert to the most recent checkpoint’s time if the player quit or the game crashed
- [Bill’s Town] Fixed an issue where Ellie and Bill would not follow the player as expected
- [Lakeside Resort] Improved Ellie’s accuracy with the hunting rifle while crouched
- [The University] Fixed issue with library generator that could affect progression
- [Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight
Accessibility
- Added additional support so that more PlayStation 5 console Accessibility settings are now reflected in-game
- [Pittsburgh] Fixed an issue where a generator could be pinged by ‘Enhanced Listening Mode’ before intended
- [Tommy’s Dam] Fixed an issue on New Game+ where there was no prompt to turn the hand-wheel
- [Left Behind – Back in a Flash] Fixed an issue where Navigation Assistance could become disabled unintentionally
The Last of Us Part II Remastered Patch 1.2.0
A patch for The Last of Us Part II Remastered is now available. This update adds feature support for the PlayStation 5 Pro, as well as additional minor fixes.
PlayStation 5 Pro
- New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
- New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
- Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.
General
- Fixed an issue where some trophies would not unlock after importing PS4 save data
- Fixed an issue where Abby’s torso could disappear when switching between her bonus skins
Gameplay
- [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway
No Return
- Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
- Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
- Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats
Audio
- [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning
Accessibility
- Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
- [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
- [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode
Localization
- Various minor localization fixes across multiple languages