NotíciasPlayStation 4
Team Ninja divulga resultado de enquete com o feedback da beta de Nioh 2
A Team Ninja divulgou os resultados da enquete da beta aberta de Nioh 2, mostrando tudo que os jogadores desejam que seja alterado no jogo final.
De maneira geral, os jogadores sentiram que a dificuldade de Nioh 2 precisa de ajuste, assim como as penalidades referentes ao Dark Realm. Também foi pedido para que a Team Ninja aprimore e expanda o tutorial.
Veja abaixo a lista completa de tudo que os jogadores mencionaram na enquete. Nioh 2 será lançado em 13 de março de 2020 para PS4.
OVERALL DIRECTION
- Improve parts that felt unbalanced, and adjust the difficulty level
- Adjust the penalties against the players in the Dark Realm, and introduce greater returns.
- Alleviate the overall strictness of the player’s Ki management
- Expand and improve tutorial elements
- Make refinements to the action and level design
KEY ASPECTS TO BE ADDRESSED
PLAYER ACTION & CONTROLS
- Improve the lock-on tracking for the switchglaive. In addition to this, increase the amount of damage inflicted by low attacks.
- Add Active Skills to all weapons. In particular, add several Active Skills for the new weapons (hand axe, switchglaive)
- Strengthen several Yokai Abilities, and make them easier to use. Adjust the balance for all Yokai Abilities
- Adjust the Yokai Shift and Burst Counters. Adjust the balance of the Brute, Feral, and Phantom, and adjust the counter ability against Burst Attacks
- Adjust the Ki Pulse Bonus
- Add a custom setting in controls, making it possible for more flexible key configurations
ENEMY ACTION
- Adjust the life and attack strength parameters of enemies. In particular, reduce the Ki damage inflicted on the player
- Make performance adjustments to enemy attack tracking and hit frames
- Make adjustments so that yokai enemies become downed when their maximum Ki limit is reduced
- Change some enemy yokai, so that they express hit reactions when they have Ki remaining.
- Reduce the Ki recovery speed for yokai in the Yokai Realm
LEVEL DESIGN, STAGES
- Adjust the placement of enemies and the collision detection in narrow spots, and areas where it is possible to fall.
- Improve the camera behaviour in narrow areas
- Adjust areas where multiple enemies are placed
- Adjust the location of shrines. In particular, shrines that were in hard to find places will be easier to find
- Make adjustments so that status enhancements are not removed when entering hot springs
DARK REALM
- Alleviate the penalty to Ki recovery speed while inside the Dark Realm
- Add merits which increase the damage made to the maximum Ki limits of enemy yokai.
- Adjust the bonus amount of Yokai Force earned in the Dark Realm
- Adjust the conditions determining when bosses generate and dispel the Dark Realm to make them easier to understand
TUTORIAL
- Expand the Interim tutorial to include basic actions and Yokai Shift controls
- Add and improve information shown on-screen after a death
- Character Advancement Elements
- Make adjustments to increase the number of Core Stats that can improve the Ki Recovery Rate
- Make adjustments to increase the number of Core Stats that can improve the Ki Pulse Bonus
- Expand the Soul Fusion functions
- Improve the AI for Acolytes and NPC characters.
- Revise some of the specifications related to increasing the proficiency of Ninja and Onmyo skills.
UI
- Add a system which allows Active Skill customisation settings to be saved/loaded.
- Divide the tabs for shrine Offerings, and Blacksmith disassembly and selling
- Add icons to identify consumable items that raise the proficiency of Ninjutsu and Onmyo Magic
- Other interface and usability related improvements
CHARACTER CREATION
- Add additional settings for more precise facial adjustments
- Improve the level of detail for all settings
ONLINE MODE
- Adjust the enemy’s strength and Ki during multiplayer mode
- Improve the stability of matching and online play
SOUND
- Improve the sound effects for weapon hits, Ki Pulses, and Yokai Shifts
- Improve the volume of damping based on camera distance
OTHER ADJUSTMENTS
- Stabilize the frame rate through rendering optimization
- Other various bug fixes