Fighting EX Layer recebe nova atualização de versão 1.1.1 no PS4 com consertos; veja os patch notes
Fighting EX Layer Version 1.1.1 Changes
New Additions
-When losing to the CPU, a [YOU LOSE] logo was added.
-When beginning an ONLINE match, a [YOU] marker is now displayed over your character. (Not every round)
-In Network Settings or Room Search, the option [Same Territory Only] was removed. (Steam version only)
-When inputting a Search Code or Password for a Casual Match, an Input Interface will be displayed. (Steam version only)
-Support for 10 languages was added to the in-game descriptions.
*Set Menus, Options, and some other parts will remain in the English Alphabet.
Supported Languages: Japanese, English, French, Italian, German, Spanish, Arabian, Brazilian Portuguese, Russian, Korean, Simplified Chinese, Traditional Chinese
Bug Fixes and Balance Adjustments
-Fixed an issue where getting hit by Blaire’s Sliding Arrow while performing a moving attack would cause her to teleport to the opponent and throw them regardless of distance.
-Fixed an issue where it was possible to fulfill the [Hit your opponent with a Dashing Move] activation requirement in an unintended manner.
-Fixed an issue where Rosso’s Counter did not work on certain moves.
-Fixed an issue where jumping immediately before getting hit by the last hit of Spin Side Shoot would not activate the Hit Grab animation.
-Fixed an issue when playing as Garuda vs Skullomania where teching an airgrab would cause them to switch places.
-Fixed an issue where it was possible to connect with a Counter move after blocking an attack that stays active for a long time.
-Balanced the BGM volume when opening the Pause Menu.
-Fixed an issue where there was no leg hurtbox during Batting Hero.
-Fixed a rare issue while Hades is active where under certain conditions your opponent became unable to move.
-Fixed an issue where the CPU would occasionally fail to rise in Training Mode.
-Adjusted the camera during Jack’s forward throw.
-Fixed an issue where it possible to combo st.FP into cr.MK in certain situations (Blaire, Sanane, Pullum).
-Fixed an issue where Chain Combos would miss on a Skullomania’s crouching hurtbox (Hayate’s crHP would whiff).
-Fixed an issue where certain special moves would whiff on a crouching Shadowgeist’s crouching hurtbox.
-Fixed an issue where an unintended lingering hurtbox remained during Jack’s forward jump.
-Fixed an issue where stand blocking a Hard Attack would cause chip damage (D.Dark, Shadowgeist, Jack).
-Adjusted the frame data of Shadowgeist’s stMK.
Gougi Changes
Hunting Dash
-Activation conditions changed to [Perform 15 Attacks from a Dash.]
-Now performed by inputting Down -> Up.
-The properties of the Hunting Dash have been changed.
-Using Hunting Dash now costs 25 Super Meter. (Will not work if you have less than 25 Meter).
Teleport
-Activation conditions changed to [Dash for a total of 4 seconds].
-Now performed by inputting Down -> Up-Forward or Down -> Up to teleport in front of your opponent, and Down -> Up-Back to teleport above them.
-The startup motion has been slightly sped up. (11 frames -> 7 frames)
-The range of the teleport has been lengthened.
Ghost
-Activation conditions changed from avoid contact with the opponent for 6 Seconds -> 12 Seconds.
-The time you stay invisible has been lowered from 90 frames -> 60 frames.
Utsusemi
-The time you stay invisible has been lowered from 90 frames -> 60 frames.
Other Adjustments
-Update to the Gougi descriptions. (Shinobi, Hunting Dash, Teleport)
-Allen’s Expert Mode Challenge #16 has been changed.
-The command for Skullomania and Shadowgeist’s taunt has been changed. (The command list has been updated)
-The CPU’s use of Hunting Dash has been updated. (They will not perform it if they do not have meter)
-Added a visual cue to mark 50% of a Super Meter gauge.