Days Gone recebe atualização de versão 1.40; veja os patch notes
A Bend Studio anunciou que Days Gone recebeu uma atualização de versão 1.40 nesta semana. Abaixo você confere os patch notes na íntegra.
Basicamente, porém, a atualização oferece suporte a mais desafios semanais (ao 9 (que já está disponível), 10, 11 e 12), a diversos consertos no modo história e desafios, além de mais opções de acessibilidade.
No caso desse último, é possível agora, por exemplo, usar o DualShock 4 para mirar e também ativar para que os QTEs sejam automáticos (apenas na dificuldade Fácil).
Patch 1.40
Weekly DLC Challenges
“Reload” is the next free Horde DLC challenge! You have 3 minutes to take down 300 Freakers by utilizing your environment and a .50 BFG!
The .50 BFG can penetrate through multiple Freakers! Shoot through the Horde and survey your surrounding for any nearby explosive objects
The sub-challenges all tie into different ways of killing the horde. If you want to get gold in all of them at once be sure to manage how many Swarmers you’re killing by any one method
Challenge 10 – Will be unlocked on August 30th
Challenge 11 – Will be unlocked on September 6th
Challenge 12 – Will be unlocked on September 13th
A reminder that all the challenges we release are planned to stay unlocked indefinitely.
Announcement about “Dead Don’t Ride” and “Outride”
Dead Don’t Ride
Due to a scoring error that occurred when we launched this challenge which gave an excessive amount of additional points at the end, we have done a one-time reset ONLY for the “Dead Don’t Ride” leaderboard. We don’t expect to reset these or any leaderboards in the future. We apologize for any of the inconvenience this may have caused and hope to see your new scores on the “Dead Don’t Ride” leaderboards soon!
Any progress regarding patches, progress, and trophies will remain for “Dead Don’t Ride”
Outride
An error in our scoring system has caused this challenge to award fewer points than intended. With this patch, the correct amount of points should be rewarded to all players.
Progression Blockers
Deacon and Boozer will progress as intended in “I Say We Head North”
NPCs will progress properly in “I was Distracted”
Sarah will no longer get stuck in “I’ve Pulled Weeds Before”
In the mission “What Kept Me Going”, the NPC should open the door as planned
General Fixes
“Snake” ring now repairs your bike every second you drift rather than only once per drift
Players should no longer be affected by a physics bug causing them to die after re-mounting the bike after crashing
The skill “Bull Rush” now correctly allows the player to reload their weapon after using the skill
Criers no longer appear on the mini-map on Survival Mode as intended
Aim Snap and Aim Stickiness settings will remain as intended after playing a challenge mode challenge
Smoke Bombs work as intended in both story mode and challenge mode
Traps in Iron Mike’s Encampment will no longer affect friendly NPCs
Pathing for the Freakers in “Infested” have been adjusted
Increased the lighting some cinematics
NERO Fuses used at different NERO checkpoints will respawn at its original location
Fixed the descriptions of some of the sub-challenges
Remote bombs will only blow up 1 bomb per activation of the right d-pad
An issue which caused players to shoot to the right of the reticule has been resolved
Various Crash Fixes
General audio adjustments
General Localization fixes
Motion Sensor Function Aiming
This feature allows the player to make fine adjustments to aiming by rotating the PlayStation 4 Dualshock 4 controller. It is set to ‘0’ by default (off), but when set to values from ‘1’ to ‘10’, the sensitivity of the Motion Sensor Function Aiming can be adjusted.
Auto-complete QTE (Easy Mode Only)
Turning this feature on inside the Accessibility Options Menu will now automatically complete all the in-game Grapple Button events without the need to press any buttons. Note this feature is accessible in Easy Mode Only.
Controller Dead Zone
Located in the Gameplay Options Menu, we have added the ability to adjust the Dead Zone for your controller. There are 4 adjustments (small, medium, default and large) that allow players to fine tune the stick movement to their liking, even fixing some extreme issues caused by some seasoned controllers.