NotíciasPlayStation 4

Atualização 1.58 está disponível para Rocket League com cross-play; veja os patch notes

Conforme revelado anteriormente, a atualização 1.58 está disponível hoje para Rocket League e a principal novidade é o cross-play do PS4 com todas as outras plataformas (Switch, PC e Xbox One).

Com essa atualização, todos os seus amigos estarão em um único lugar independente da plataforma. Há quatro abas: amigos, RocketID, jogadores recentes e alertas. O primeiro mostra os jogadores da plataforma em que você está jogando, enquanto que o segundo mostra das outras. Após a atualização, todos os jogadores receberão uma RocketID (seu nome de usuário e quatro números aleatórios). Você pode mudar a parte escrita da RocketID quando quiser. Veja o trailer acima para saber mais sobre a atualização.

Veja abaixo os patch notes na íntegra.


THE HEADLINES

  • New Friends List is accessible via the bottom menu bar
    • Each player now has a unique RocketID
  • Competitive Season 9 Rewards will be awarded to eligible accounts
  • Competitive Season 10 begins
  • ‘Curveball’ is now available as a Ball Physics Mutator

CHANGES AND UPDATES

Friends List

  • The new Friends List allows you to add friends from other gaming platforms to Parties and Clubs.
  • Accessible on the bottom menu bar next to Party Chat, it has four distinct tabs:
    • Friends
      • This tab shows your Friends from the platform you’re playing on
      • You can invite these Friends to Parties and Clubs from this menu by clicking on their name
    • RocketID
      • This tab shows your Friends on other platforms that you’ve added via RocketID
      • From here, you can select “Add Friend by RocketID” to search for a friend’s ID
      • You can input their name if you don’t know their full tag to do a search
    • Recent Players
      • Displays the last 25 players you played with or against that you aren’t already friends with
    • Alerts
      • Shows any pending RocketID Friend Requests you’ve received as well as active Party Invites, Club Invites, and other Notifications
  • Your ‘RocketID’ is assigned the first time you log in using your name plus a random four-digit code
    • If your name doesn’t pass our language filter, you’ll be assigned a temporary, auto-generated name like Octane#1234
    • You can change your RocketID at any time for any reason via the RocketID Tab
  • Show RocketIDs: Hide your RocketID from displaying in your Friends List (Under Options > Interface)
    • Players can use this feature to hide their RocketID during a live broadcast
  • Notifications During Gameplay: Disable Friends List notifications during gameplay (Under Options > Interface)

Curveball Mutator

  • ‘Curveball’ is now available as a Ball Physics Mutator
    • Available in Local Matches, Private Matches, and Tournaments
    • When enabled, this Mutator adds a curve effect to the ball’s trajectory based on its spin.

Audio

  • Rocket League’s audio mix has been updated, including audio priority rebalancing, HDR audio, object elevation, and more
  • When watching a Replay, audio now appropriately speeds up or slows down along with the Replay video

COMPETITIVE SEASON 9 REWARDS

  • Competitive Season 9 has ended. Titles and items will be awarded for your highest rank achieved during the season
    • Receiving Season 9 Rewards also requires successful completion of the appropriate Season Reward Levels
  • Season 9 Rewards are custom, non-tradeable Wheels
    • Bronze I or higher – Season 9 – Bronze Wheels
    • Silver I or higher – Season 9 – Silver Wheels + lower Wheels
    • Gold I or higher – Season 9 – Gold Wheels + lower Wheels
    • Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels
    • Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels
    • Champion I or higher – Season 9 – Champion Wheels + lower Wheels
  • Season 9 Grand Champion Rewards are unique new Titles
    • Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
    • Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
    • Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
    • Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
    • Snow Day Grand Champion – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels

COMPETITIVE SEASON 10

  • Competitive Season 10 begins
  • Season 10 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
  • Winning half of your placement matches will land you near your previous season ranking
  • League Rankings will be temporarily empty until players complete their placement matches
  • All placement match wins count towards your Bronze Season Reward Level progress

GENERAL

  • Extra Modes (Dropshot, Hoops, Rumble, and Snow Day) are now available in Free Play
    • Extra Modes are only available on certain Arenas as labeled in the Free Play Arena selection window
  • You can now see how many Weekly Wins you have left on the experience screen at the end of a match
  • Game Stat Display Level: You can now control which in-game stat notifications you see during a match via the Options > Gameplay menu
    • No Stats: You will not receive any notification during matches
    • Main Stats Only: notifications for the following will appear:
      • Assist
      • Epic Save
      • Goal
      • Save
      • Shot
      • Demolition
    • All Stats: All in-game notifications are displayed
  • “Input Buffer” option added to the Gameplay Options menu
    • This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
      • Legacy – The default option used since Rocket League launched.
      • STS (Sim Time Scaling) – This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
      • CSTS (Continuous Sim Time Scaling) – A more aggressive version of STS that uses a continuous feedback loop to determine game speed.
    • Both STS and CSTS are newer strategies for latency mitigation that may be more effective for players with connectivity issues, spotty Wi-Fi, etc. than the Legacy method
    • If you experience connectivity issues during a match, you should try switching from Legacy to STS or CSTS. If you see no improvement, change back to Legacy

BUG FIXES

General

  • Fixed a bug preventing players from reconnecting to a match after a disconnection from the server
    • Please note that you will still not be able to rejoin if the match you were in has already ended
  • Fixed a bug causing spectator camera control UI to reappear after any goal is scored
  • Tournament creators no longer receive an error when trying to spectate matches
  • [Xbox One] The game app will no longer crash when returning from a suspended state when using Instant-on Mode
  • Fixed a bug causing trades involving 80 or more Keys to fail
  • Goal Explosions should no longer play on repeat after backing out of the Crate preview screen
  • Unrelated Customization Items will no longer appear under the ‘Body’ tab after rapidly opening and closing the Garage menu
  • Chat sound no longer plays when entering Training while in a Party
  • Items will appear correctly in the trade window after removing and re-adding to the trade
  • Keys obtained through Rocket Pass will now stack with other Keys in your inventory
  • [Switch] The UI will no longer lag when scrolling through a long list of friends
  • The Special Edition label now appears when a Special Edition item is unlocked in Rocket Pass

KNOWN ISSUES

  • Dunk House: In Free Play, the Ball does not lift right after the user moves out of the kick-off position like it does in offline or online matches.
  • Friends List notifications will not appear while viewing Replays
  • An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down
  • [Xbox One] Players may not be able to accept party invites via Xbox One notifications if Rocket League is suspended
  • [Xbox One] In-game chat is replaced with asterisks (except for quick chat) after loading the game from suspended mode
  • [Steam, Xbox] Adding a same platform friend through RocketID may cause previously deleted friends to reappear
  • When previewing the Special Edition ‘Asik’ Wheel in the lobby or Garage, it may appear to have a low level of detail
  • When spectating a Hoops match, the Blue goal displays an additional vertically-oriented net

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