Assassin’s Creed: Valhalla recebe atualização 1.3.1 com nova dificuldade e mais
A Ubisoft lançou os patch notes para a atualização 1.3.1 de Assassin’s Creed Valhalla, que trouxe consigo uma nova dificuldade de combate e novos mapas River Raid. O patch pesa 14,31 GB no PlayStation 5 e 30 GB no PlayStation 4.
Veja os patch notes a seguir via site oficial.
PATCH SIZES:
Xbox Series X|S: 34.05 GB
Xbox One: 26.23 GB
PlayStation®5: 14.31 GB
PlayStation®4: 30.00 GB
PC: 26.49 GB
Check out below for the most notable Title Update 1.3.1 changes.
NEW CONTENT
River Raids Update
- Added 3 new Rivers to the RIVER RAIDS game mode. (Erriff, Berbha, Rhine)
- Face 2 River Champions and the new Champions of the Faith. Defeat them to get your hands on new weapons.
- Added new rewards to River Raids (Lugh’s Armor and 5 weapons – including a short sword)
- Jomsviking Hall can be upgraded to Level 4-5, allowing players to hire Jomsviking of Level 4-5, respectively.
- Jomsviking of higher rank can carry more rations and do more damage to enemies.
- River Raid Longship cargo can be upgraded to Level 4-5.
- 3 new abilities can be found in River Raids monasteries:
- Spinning Harpoon = Eivor performs a spinning attack that can be combined with other harpoon-based abilities. Enemies caught in the spin are knocked back
- Percussion Arrow = Hit an enemy’s Shield to create a shockwave that staggers and damages nearby enemies.
- Precision Axe Throw = Eivor performs a devastating axe throw that targets an enemy’s weak point.
Rune Perk Changes
- Targeted Rune socketing – This update means that RUNES will only affect the weapon they are socketed in, allowing players to create more targeted loadouts.
- For example, you could fill your left-hand weapon with Attack runes and your right-hand weapon with Stun runes so that both weapons have very different effects.
- Some stats will stay global (example: Assassination damages, Fire damages, etc.).
- No changes have been made to Runes slotted on armor; they will still impact your character as a whole.
- Perk & Rune Perk Cap removal – We also removed the CAP that prevented Perks & Rune Perks (diamond shape) effects from stacking beyond a certain threshold.
- Players will now always see the impact of their Perks and be able to create more specialized loadouts.
Difficulty Setting Adjustments
- Added Aesir (Nightmare) combat difficulty to the game.
- +200% damages received
- Standard damage inflicted
- -40% rations heal
- -38% Parry timing windows
- Players will now heal according to their selected difficulty setting:
- Easy & Default = 100%
- Hard = 80%
- Very Hard = 60%
- Nightmare = 60%
Odin’s Blessing – Community Tattoo Contest
- Added Community Tattoo Contest items to the game
- Elfydil on Twitter – Torso/Chest
- OuterDesert on Instagram – Head
- Le_Papillon08 on Instagram – Torso/Back
- SherllyzArt on Instagram – Arms
- Head over to Ubisoft Connect to unlock Odin’s Blessing for FREE from September 7 at 4pm UTC.
We want to thank you again for your creativity, enthusiasm, and passion throughout the contest!
GAME IMPROVEMENTS
Miscellaneous
- Updated the below skill nodes to include the new weapon types as follows:
- Short sword = Greatsword skill node
- Scythe = Spear skill node
- Sickle = Seax skill node
- Players who cannot upgrade their settlement to level 6 due to lack of supplies will now be able to purchase supplies at the settlement merchant. (Only available at Level 5 and once a specific amount of supplies have been collected)
- Players didn’t take damage from fire after destroying a boat.
- Players not receiving XP after completing daily quests in Ireland & Francia.
- Longship missing or could be seen spawning in River Raids, Expansion 1 & 2.
- (PC) Photos deformed when taken in non-native aspect ratio in Borderless window mode.
The Siege of Paris – Expansion 2
Addressed:
- Players could re-enter the Île de la Cité through unintended means. Sorry folks
- The church gatekeeper from The Rot in the Slums is not at the gate, causing the investigation to disappear.
- (SPOILERS) Addressed several issues with the boss fight in Madness of King Charles.
- Longship sails to be opened during the dialogue scene upon arrival in Francia.
- Quest marker is misplaced on the Atlas for Homecoming.
- The Duelist remained stuck on the mount and did not fight the player.
- Numerous issues with the Barn bull fight.
- Sigfred could get stuck in The Rot in the Slums if players placed a horse on the stairs.
- World map isn’t opened after pressing the relevant key during the Rebel mission tutorial.
- The player cannot exit Little Mother’s sanctum if the conflict is initiated with either of the two NPCs in the tunnel before the dagger room.
- Confirm kill scenes missing for The Duelist, Hunter, Cavalier under certain circumstances.
- The Duelist cannot be completed if the dead body is being carried around after taking them down.
- The Duelist’s sheep follow his dead body if the player carries it around.
- Players could interact with the door from the other side in the Gisacum Ruin.
- Cannot progress in Little Mother after distracting her with Explosive Corpse, triggering the event.
- Addressed an issue that caused the Finisher camera to not be disabled in The Siege of Paris despite turning it Off in the menu.
Wrath of the Druids – Expansion 1
Addressed:
- Bed in Dublin was no longer accessible.
- Courting the Kings doesn’t update after freeing prisoners.
- Trial of the Morrigan cannot be started if it has been completed in a previous playthrough.
- Dublin’s Reach couldn’t be completed as Azad was dead.
- Black Shuck attacked the player before the start cinematic camera ends.
Main Quests, World Events, and Side Activities
Addressed:
- Daily Quest Dialogue Scene takes a long time to load and will end up having the camera underground when the Daily Quest menu opens.
- Basim was missing at the beginning of Severing the Lines.
- Unable to complete Under the Skin as Vili was stuck in the water.
- Quest marker missing in Smashing the Compass Probably shouldn’t have smashed that compass
- Unable to speak to Soma after regrouping in An Island of Eels
- Unable to go fishing with Ceolbert in Bloody Path to Peace. Ceolbert will never know peace
- Unable to complete the world event King of the Hay People.
- Unable to complete the investigation of the three clues in In the Absence of an Ealdorman.
- Unable to complete the quest Walls and Shadows as the cinematic didn’t start. * it’s all walls and shadows*
- No stones around to complete the Stoneman mystery.
- Unable to complete the Eurvicscire arc as player received Road to Hamartia after completing This Son of Jorvik.
- Old cellar mystery couldn’t be completed as the tablet wasn’t there.
- Unable to interact with NPC in Goddess of Birth.
- Players sometimes didn’t receive Orphans of the Fens after completing the quest The Great Scattered Army.
- Unable to access the quest The Way of the Berserker (with Ubisoft Connect overlay disabled)
- The duel with Dag didn’t trigger after sleeping during A Storm is Brewing.
- Hunwald doesn’t follow Eivor if they meditate after a drinking mini game in Homecoming.
- The boss in Extended Family could get stuck under certain circumstances.
- A Plague of Rats not working during the last phase of the fight with Dag.
River Raids & Mastery Challenge
Addressed:
- Enemies disappear from some River Raids locations after looting a chest, or it resets.
- Looting resource chests does not award Fabrics after fully completing at least 1 Mastery Challenge shrine.
- Unable to return to the settlement after a River Raid.
- Unable to start the River Raids tutorial after loading an auto-save twice during A River to Raid.
- NPCs fell from their stations occasionally and died in Mastery Challenge.
- Oil jars exploded before entering the Templebrough Fort Ranged Challenge if exiting and restarting the trial after destroying them.
- The alert level didn’t increase when raiding a Fortress.
- Mastery Challenge achievements and trophies didn’t transfer between platforms.
- Gold medal couldn’t be obtained anymore during stealth trial in Calleva Outpost, under certain circumstances.
Graphics, Audio, and Animation
Addressed:
- Numerous graphics or lighting issues.
- Various animation issues.
- Numerous Menu Narration issues.
Gameplay, Combat, and AI
Addressed:
- Numerous NPC behavior issues.
- Finisher Cameras for some animal takedowns isn’t disabled while option is turned off.
World
Addressed:
- Instances where Eivor, NPCs, or the longship would get stuck.
- Instances of misplaced or floating objects or textures.
- Fast travel to Viewpoints while disembarking could cause Eivor to offset from the location.
User Interface/HUD
Addressed:
- Numerous UI/HUD issues.
- Numerous VFX, GFX, UI elements weren’t adapted for colorblind modes.
- The Sort By call to action in the runes section will now display the next sorting option available and not the one that is currently applied.
Skills & Abilities
Addressed:
- Paladin perk for increased stamina consumption on attack didn’t apply
- Scythe of Tribulation Perk wasn’t working correctly.
- Couldn’t sprint while on the mount after acquiring Heidrun Slam.
- Moon’s Cut perk activated if the player shot any object.
- Auto-pathing is not functional on main skill nodes.
- Eivor kept an arrow in their hand after using some range abilities.
- Crescent Shield’s perk activates only once after a parry and doesn’t stack.
Performance and Stability
- Improved performance and stability.