Veja os patch notes de MultiVersus; saiba como participar do teste de forma antecipada
O teste beta aberto de MultiVersus começa hoje (19) em formato de acesso antecipado, sendo que estará aberto a todos em 26 de julho. Apesar de ainda ser classificado como beta, você já poderá conquistar troféus e o seu progresso não será mais resetado.
Primeiramente, para ter acesso ao teste beta antecipado, você possui as seguintes opções:
- Se você teve acesso aos testes anteriores, basta baixar o mesmo arquivo;
- Linkar sua conta WB na Twitch e assistir a 1 hora de um streamer com Drops habilitados;
- Comprar o Founder’s Pack na PS Store;
- Se estiver participando do campeonato de MultiVersus para a EVO 2022.
Por fim, abaixo seguem os patch notes baseados no que o teste anterior apresentou. Entre as principais novidades, temos agora Iron Giant jogável, o novo cenário ‘Steven Universe: Ancient Sky Arena Map’ e um modo local para 1 a 4 jogadores (anteriormente só era possível jogar online). Mas há também rebalanceamentos dos personagens.
Early Access 4 different ways to get in
1. You had access in previous tests
2. Linking WB account to Twitch and watching 1 hour of a streamer with drops enabled
3. Purchase of Founder’s Pack will auto grant you access
4. If you are registered for EVO to compete for Multiversus— Tony Huynh (@Tony_Huynh) July 18, 2022
New Stuff!
- Iron Giant has arrived! He is our very first Colossal-sized character!
- Steven Universe: Ancient Sky Arena Map is now available to play!
- 1 – 4 Player Local Play is now available!
Global
- Wall Fatigue
- After spending 5 seconds wall sliding without touching the ground or starting to wall slide 6 times without touching the ground, you start to wall slide progressively faster.
- After spending 10 seconds wall sliding without touching the ground or starting to wall slide 11 times without touching the ground, you suffer Wall Fatigue.
- Wall Fatigue effects:
- Wall sliding no longer resets your Air Specials and Air Evades.
- You no longer get a Double Jump after Wall Jumping.
- For every 0.5 seconds of wall sliding or every time you touch a wall, you lose Dodge Meter.
- Fire debuff damage now decays over time.
- Abilities that use ammo are now divided into two cooldowns: one cooldown to use the ability and one cooldown to refund ammo. Ability cooldown modifiers affect both cooldowns equally.
- A Glossary of MultiVersus terms has been added to the main menu.
- Added two new advanced tutorials covering Knockback Influence(KBI) and Elemental Interactions.
- Dodge
- Invincibility frames are removed when canceling a dodge into an attack unless the dodge successfully dodges an attack.
- Dodge Jump movement increase slowed by 5%
Perks
Signature Perks
- Arya – REMOVED – Wounded
- Arya – NEW – Betrayal
- Hitting an ally with Arya’s dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself.
- Bugs Bunny – Lingering Love
- Lingering Love projectile now has a cooldown.
- Lingering Love was forcing opponents to permanently alter the way they played against Bugs Bunny and felt too oppressive.
- Lingering Love projectile now has a cooldown.
- Harley – Confetti Explosion
- Now earnable through character mastery.
- Superman – NEW – Break The Ice
- Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice.
- We want players to experiment with tying Frost Breath and Ice stacks into their gameplay!
- Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice.
- Taz – REMOVED – Right Back At You
- Taz – NEW – I Gotta Get In There!
- Taz’s allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor.
General Perks
- Many perks have been renamed.
- NEW General Perk – Armor Crush
- Your team’s fully charged attacks break armor.
- Break armor at 75% charge if your ally also selects this perk.
- Static Electricity (formerly Electric Projectile)
- Charge time reduced to 4 seconds.
- No longer charges without grounded movement.
- That’s Flammable, Doc! (formerly Fire Projectile)
- Ignite duration reduced to 1 second.
- Stacked – Duration reduced to 2 seconds.
- Ice to Beat You! (formerly Ice Projectile)
- Debuff stacks reduced to 1.
- Stacked – Debuff stacks reduced to 2.
- Absorb ‘n’ Go (formerly Ability Refund On Take Projectile KB)
- Unstacked – Ability cooldown refund reduced to 7%
- Retaliation-Ready (formerly Projectile Gray Health)
- Gray health duration reduced to 3 seconds.
- Stacked – Gray health reduced to 4.